The Wizard's Apprentice
A downloadable game for Windows and Android
You're a wizard's apprentice, on a quest to earn the right to the majestic title of WIZARD. To help people on your journey, you'll have to cast elemental spells with hand gestures (in VR), later combining elements for epic two-handed spells! Will you be able to help everyone, defeat your master, and become a fully-fledged WIZARD? ๐งโโ๏ธ
See a full playthtough here if you're stuck or don't have a VR headset.
NOTE: The Wizard's Apprentice was developed in 72 hours for the VR Super Jam using an Oculus Rift headset. It has since been tested with a Quest 2. No guarantees that it works with other VR headsets, sorry! The theme was OPPOSITES, this is seen in the game by the fact that you cannot combine opposite elements when spellcasting, and to defeat the wizard you must negate his spells by casting with the opposite elements.
CREDITS: All programming + level design was done by me, many assets were found online (all with the appropriate licenses). Any assets not listed in the link were also made by me during the jam.
Status | Released |
Platforms | Windows, Android |
Author | Darzington |
Genre | Adventure |
Tags | Cute, Magic, Oculus Rift |
Inputs | Oculus Rift |
Development log
- Works fullscreen on Quest 2!Nov 18, 2021
Comments
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I finally blew the dust off of my Oculus CV1 and tried to set it up in my tiny room! It was totally worth it!!!!
First off, I really love the gesture recognition on this! I think the closest comparison I could think of was that fantastic beasts game I played on Google Daydream, back when that was a thing ๐ . However I love this so much more as it feels way more free-form in terms of spells and what you can do (one thing I would love to see if this were expanded, are bad endings if you used the wrong spell ๐).
The tracking I found to be fairly accurate, and I always found I could cast the spells quite easily when I didn't rush. The art and models fit really well, and the particle effects, well, they just bring the fidelity up to 100! It looks so so so polished for a 72 hour game!
I'm not sure on my opinion on static text in the world space being used in this way. It looks fine as long as I don't move though! The other weird VR quirk is that turning the camera can feel ๐คฎ I think a lot of VR games these days snap the camera rotation to 45 degrees in order to prevent motion sickness. Though given how little time you had to make this, (and since the game doesn't involve a whole lot of movement) all of them kinda things can be forgiven.
The dialogue is really good, and honestly I just get such good vibes from this game! Hope it was as fun to make as it was to play! There's a really good core concept which while quite simple, could actually be expanded upon in a whole load of different ways (I'm beginning to imagine stacking like 10 different elements in an alchemy type scenario!) This was absolutely worth playing through!
(Also I successfully managed to fall through the floor! ๐ But I had to try deliberately. I walked to the door to the wizard's house but the door was locked ๐ฅSo I instead walked through in the real world, where no walls can stop me! Then after that the edge of the world just looked, so, so tempting!)
Ah thanks so much for trying it out and giving such detailed feedback! I agree with pretty much all your points, I'm very new to VR (this being my first game) which is why the movement and in-world text aren't ideal, I just wasn't sure how to properly handle those aspects. I find snap turning and teleportation super disorienting, but I suppose disorientation is better than nausea haha! As I keep working on this project, I think I'll let players pick the movement style they prefer. Thanks again, I'm really glad you enjoyed the game :D
That was nice! Beat saber got nothing on you ! It worked with my oculus 2 as well. The only issue on my side was the earth one. it took about 20 attempts to get it right with the alien guy and I couldn't pass the first challenge from the wizard, assuming the opposite of water is earth ? (I tried fire but it didn't seem to work).
Oh cool, glad it mostly worked haha
The opposite of water is indeed fire, though being a jam game made in 3 days the gesture recognition is still fast from perfect. Thanks so much for taking the time to play it!